I have reviewed four articles related to Game-Based Learning. My review of the articles is below:
Marc Rosenberg’s book, Beyond E-Learning, describes some of the myths regarding e-Learning. He discusses a better way to use technology for training and learning. Marc explains how to architect a knowledge management framework. In my post, I share some important factors to consider when creating your own knowledge management system.
O’Brien, Jamie (2015). 10 Practical findings from the deployment of an exploratory knowledge management framework”, VINE, 45(3), pp.397 – 419.
Rosenberg, Marc (2006). Beyond E-Learning. Pfeiffer: San Francisco, CA.
This week I interviewed Clarissa Mitchell, the Corporate Training Director for US Bank. The most important trend affecting Clarissa in her daily role is the development and usage of mobile applications and devices. Watch my video post for more information!
Koole, M., McQuilkin, J. L., & Ally, M. (2010). Mobile learning in distance education: Utility or futility?. Journal Of Distance Education, 24(2), 59-82.
Kukulska-Hulme, A. (2007). Mobile usability in educational contexts: What have we learnt?. International Review Of Research In Open And Distance Learning, 8(2), 1-16.
This “study found a strong relationship between Twitter usage and student engagement”.
Evans, C. (2014). Twitter for teaching: Can social media be used to enhance the process of learning? British Journal Of Educational Technology, 45(5), pp. 902-915.
This study concluded that ”familiarity with social networking is a useful pedagogical platform”.
VanDoorn, G., & Eklund, A. A. (2013). Face to Facebook: Social media and the learning and teaching potential of symmetrical, synchronous communication. Journal Of University Teaching And Learning Practice, 10(1).