This week I have created a Webmix on Symbaloo in order to share my commonly used sites.  My Webmix contains a mixture of both educational and technology tools that I use in my daily life as a Software Developer, as well as in my educational studies towards my Masters of Education at Liberty University.  Click below to check it out!

Shari’s Webmix

Social Media in Education

How can we use social media in education? In today’s video blog post, I answer that question with some suggestions of how we can use Facebook and Twitter in the education process.  Our churches can use social media in the same ways, to promote a sense of community, a quick method of communication, and to share important, time-sensitive information. I also discuss a concern that many educators have expressed regarding incorporating social media into their classes.


Casey, G., & Wells, M. (2015). Remixing to design learning: Social media and peer-to-peer interaction. Journal Of Learning Design, 8(1), pp. 38-54.

Churcher, K. A., Downs, E., & Tewksbury, D. (2014). “Friending” Vygotsky: A social constructivist pedagogy of knowledge building through classroom social media use. Journal Of Effective Teaching, 14(1), pp. 33-50. Retrieved from

Evans, C. (2014). Twitter for teaching: Can social media be used to enhance the process of learning?  British Journal Of Educational Technology45(5), pp. 902-915.

Junco, R., Elavsky, C. M., & Heiberger, G. (2013). Putting Twitter to the Test: Assessing Outcomes for Student Collaboration, Engagement and Success. British Journal Of Educational Technology, 44(2), 273-287.

Wenger, E., White, N., & Smith, J. (2009). Digital habitats: Stewarding technology for communities. CP Square Press.


Research Prospectus

Dimitrios and I completed our Literature Review on the topic of Gamification and Game-Based Learning.  Though studies have been done regarding this topic, very few were found which focused on the results of game-based learning.  Our research proposal focuses on the effectiveness of game-based learning.  Watch for the details!


de Byl, P. (2013). Factors at play in tertiary curriculum gamification. International journal of game-based learning, 3(2), 1-21. Retrieved from

Muddiest Point

As I read and listened to this week’s presentations, I found a few points to be puzzling.  Listen to my video post for more information.



Rosenberg, Mark (2006). Beyond E-Learning. Pfeiffer: San Francisco, CA.

Moore, S. & Ellsworth, J. (2014). Handbook of Research on Educational Communications and Technology. Springer Science+Business Media: New York, NY.

Most Important Theory

Marc Rosenberg’s book, Beyond E-Learning, describes some of the myths regarding e-Learning. He discusses a better way to use technology for training and learning. Marc explains how to architect a knowledge management framework. In my post, I share some important factors to consider when creating your own knowledge management system.


O’Brien, Jamie (2015). 10 Practical findings from the deployment of an exploratory knowledge management framework”, VINE, 45(3), pp.397 – 419.

Rosenberg, Marc (2006). Beyond E-Learning. Pfeiffer: San Francisco, CA.

Most Important Point

This week I interviewed Clarissa Mitchell, the Corporate Training Director for US Bank. The most important trend affecting Clarissa in her daily role is the development and usage of mobile applications and devices.  Watch my video post for more information!


Koole, M., McQuilkin, J. L., & Ally, M. (2010). Mobile learning in distance education: Utility or futility?. Journal Of Distance Education, 24(2), 59-82.

Kukulska-Hulme, A. (2007). Mobile usability in educational contexts: What have we learnt?. International Review Of Research In Open And Distance Learning, 8(2), 1-16.