Symbaloo

This week I have created a Webmix on Symbaloo in order to share my commonly used sites.  My Webmix contains a mixture of both educational and technology tools that I use in my daily life as a Software Developer, as well as in my educational studies towards my Masters of Education at Liberty University.  Click below to check it out!

Shari’s Webmix

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Social Media in Education

How can we use social media in education? In today’s video blog post, I answer that question with some suggestions of how we can use Facebook and Twitter in the education process.  Our churches can use social media in the same ways, to promote a sense of community, a quick method of communication, and to share important, time-sensitive information. I also discuss a concern that many educators have expressed regarding incorporating social media into their classes.

References:

Casey, G., & Wells, M. (2015). Remixing to design learning: Social media and peer-to-peer interaction. Journal Of Learning Design, 8(1), pp. 38-54.

Churcher, K. A., Downs, E., & Tewksbury, D. (2014). “Friending” Vygotsky: A social constructivist pedagogy of knowledge building through classroom social media use. Journal Of Effective Teaching, 14(1), pp. 33-50. Retrieved from http://files.eric.ed.gov/fulltext/EJ1060440.pdf.

Evans, C. (2014). Twitter for teaching: Can social media be used to enhance the process of learning?  British Journal Of Educational Technology45(5), pp. 902-915.

Junco, R., Elavsky, C. M., & Heiberger, G. (2013). Putting Twitter to the Test: Assessing Outcomes for Student Collaboration, Engagement and Success. British Journal Of Educational Technology, 44(2), 273-287.

Wenger, E., White, N., & Smith, J. (2009). Digital habitats: Stewarding technology for communities. CP Square Press.

 

Research Prospectus

Dimitrios and I completed our Literature Review on the topic of Gamification and Game-Based Learning.  Though studies have been done regarding this topic, very few were found which focused on the results of game-based learning.  Our research proposal focuses on the effectiveness of game-based learning.  Watch for the details!

References:

de Byl, P. (2013). Factors at play in tertiary curriculum gamification. International journal of game-based learning, 3(2), 1-21. Retrieved from http://ezproxy.liberty.edu:2048/login?url=http:go.galegroup.com.ezproxy.liberty.edu:2048/ps/i.do?id=GALE%7CA429812318&v=2.1&u=vic_liberty&it=r&p=CDB&asid=6d0fbedd577555c2dc4a5c4ca331dc98

Muddiest Point

As I read and listened to this week’s presentations, I found a few points to be puzzling.  Listen to my video post for more information.

 

References:

Rosenberg, Mark (2006). Beyond E-Learning. Pfeiffer: San Francisco, CA.

Moore, S. & Ellsworth, J. (2014). Handbook of Research on Educational Communications and Technology. Springer Science+Business Media: New York, NY.